Patronage Network States
And the Birth of Tomorrow's Mythologies
I. The Return of the City of Letters
A nation begins not with borders, but with a story worthy of belief.
Before there were constitutions, there were myths. The city was first a shrine. Rome did not rise from trade routes or military logistics, but from the story of twin brothers suckled by a she-wolf. The founding of a people was inseparable from the poetry that defined their soul. Law followed story. Territory followed meaning. And while modernity tried to sever statecraft from myth, it has never managed to build lasting nations on code and currency alone.
In the ancient world, a polity was intelligible because it spoke a language older than its laws—one made of symbols, rituals, and shared memory. The artist was not an entertainer; he was a steward of order. To desecrate the myths was to erode the city itself. The state was narrative made solid: temples for morals, palaces for hierarchies, plazas for the people’s dreams. It had shape, not only in its streets but in its stories.
Today, that coherence is rare. The West’s major states are held together by inertia and spreadsheet governance. There are monuments but no memory, museums but no living culture. Culture survives not because the state guards it, but because fragments of the public still seek meaning in private. The artist wanders outside the gates.
In the shadow of that failure, a new proposition stirs: what if a state could be born again from narrative? What if the next city was first a myth, then a country?
Who is more fit to rule a nation of dreams than the dreamers?
II. Cloud Kings and Digital Borders
The technocrats can buy land an import people, but they cannot summon a soul.
The term network state was coined to describe a country that begins online and eventually secures physical territory. The concept has surged from fringe curiosity to serious project, with technocrats like Balaji Srinivasan offering blueprints for how such entities might form: a shared ideological community, organized digitally, that gradually amasses wealth, loyalty, and legal recognition (Srinivasan, 2022). These would be cloud-first, nation-second, built not on rivers or valleys, but on Discord servers and Git repositories.
Projects like Praxis envision post-liberal enclaves funded by crypto whales and populated by disaffected elites. Others are more modular, springing from specialized communities: longevity enthusiasts, effective altruists, or startup founders. Each seeks to forge a civic order independent of the decaying modern state, aiming to rebuild from scratch—clean slates, clean codebases.
But their founding documents read like pitch decks. The visual identity mimics product branding. Their language is managerial, antiseptic, caught between TED Talk and terms of service. The average citizen of a network state is more likely to be an engineer than a poet. These new kingdoms of the cloud are precise in design, ambitious in scope—and often completely hollow in spirit.
The problem isn’t logistics. It’s myth. These digital nations have borders but no legends, currencies but no songs. They can coordinate action but not culture. They offer exit from the old order—but no story to justify the new.
Without a mythology, a state is a spreadsheet with guns.
III. A Kingdom Without a Myth
A government without myth is a spreadsheet in search of a people.
Every lasting regime has been born beneath a myth. The American Republic had its revolutionaries and their sacred texts; Christendom had the Passion; Byzantium had Constantine’s vision at the Milvian Bridge. Even the Soviet Union, atheistic and mechanistic in theory, crafted quasi-religious iconography around Lenin’s mausoleum and Stalin’s five-year plans. The form varied, but the structure remained: belief bound men to one another, and story sanctified the state.
Network states today stumble because they begin with infrastructure but skip the rite. They build platforms, not priesthoods. The founding teams are competent in logistics, yet naive about culture. A nation cannot simply be administered; it must be felt. And feeling, in the deep civilizational sense, arises not from dashboards but from rites, symbols, and narrative memory. These founders speak of sovereignty, but their followers speak in memes. Their unity is shallow, transactional, held together by shared spreadsheets rather than shared sacrifice.
Consider the early forums of these projects. There is eagerness, productivity, even brilliance—but there is no weight. No one cries for the dead. No one sings at the founding. These are cities without cemeteries, flags without history. Even their art—when it exists—feels ornamental rather than foundational, something appended after the schema is drawn.
The absence of myth isn’t an aesthetic problem. It’s an existential one. A people that doesn’t know who they are, why they matter, and what they serve cannot survive power’s trials.
A flag without a myth is a banner waiting to fall.
IV. The Slenderman Precedent
Slenderman proved that a thousand anonymous hands can craft a god.
In 2009, a user on the Something Awful forums uploaded two doctored photographs: grainy playground scenes stalked by a faceless figure in a suit. There was no canon. No publishing house. No budget. And yet within weeks, users across the internet began to elaborate the creature’s mythology. Stories were written. Videos were made. Art emerged—uncoordinated but consistent. The myth metastasized not through commerce, but through communion. What began as a joke became a shared nightmare.
Slenderman is not simply a meme. He is proof that myth can emerge from the digital void and take on coherence. Not from above, but from below. There was no studio, no brand manager, no CEO. And yet the mythos endured longer and spread wider than many carefully funded media campaigns. The community wrote its own scripture. Each story reinforced a growing body of motifs. The result was indistinguishable from folklore.
Now imagine that same energy directed not at horror but at nationhood. What if the state were the patron of the myth? What if creators were paid not to sell merchandise, but to carve meaning from the chaos of the internet—meaning that would bind a people, define their ethos, and animate their institutions? Slenderman emerged without intention. But a network state could harness that same process to build itself not on hype cycles, but on sacred narrative.
This is not marketing. It is memory. Myth is how people stay when the internet tells them to scroll away.
V. Artists in Exile
Without patronage, the artist is either a beggar or a brand.
Today's artists operate in a hostile economy. The great houses of cultural production—studios, publishers, record labels—have consolidated into algorithm-driven machines, chasing clicks and courting outrage. The art that survives is flattened, fed into a recommendation engine, and devoured in seconds. The rest disappears. Those who once might have lived by their craft now scrap for scraps on Patreon, or dilute their vision for virality.
The market has severed the artist from the sacred. Once, the painter adorned cathedrals, the poet honored kings, the dramatist gave voice to the city. Patronage meant permanence. A work did not chase trends; it stood before the generations. But with that system dismantled, the artist floats—independent, yes, but also unmoored. The algorithm promises reach but offers no reverence. The audience scrolls past epics to watch looped dances. Depth is filtered out.
And yet, the hunger remains. Among the overlooked, the obscure, the disillusioned, there are voices ready to build again—if they are given a reason. A mission. A patron. Not a corporate sponsor but a sovereign cause.
A network state structured as a patronage economy could offer exactly that. Artists would not be influencers. They would be mythmakers. They would build the soul of the state, crafting stories, symbols, and songs that gave the polity texture and transcendence. In return, they would receive something rarer than likes or royalties: a place in history.
Without patronage, artists become ghosts in the machine. With it, they become architects of meaning.
VI. Building the Guild Mythos
Myth demands a canon, a priesthood, and a memory that does not forget itself.
A functioning patronage system within a network state would not resemble the dead-end grant cycles of academia or the attention traps of social media. It would operate more like a guild—structured, serious, and sacred. Membership would require commitment, not popularity. The state would fund artists not for content, but for canon. The task would be mythopoeia: crafting the symbolic backbone of a civilization still in embryo.
This is not fantasy. The mechanics already exist. AI can produce drafts of visual art, scripts, and music at scale. Decentralized ledgers can track attribution and provenance. Smart contracts can disburse patronage with precision. But the key lies in coherence. Scattered content becomes a myth only when shaped by continuity, tone, and ritual. This demands direction. It demands editors who think like theologians, curators who guard the sacred, and creators who understand their role is civilizational, not performative.
The result would resemble the early days of a religion or a royal court. There would be symbols repeated, stories retold, characters evolved by many hands. These mythic strands would echo through the media produced—animated shorts, digital relics, illustrated epics. The mythology would not be ornamental. It would be the identity of the state itself, internalized by its members and legible to outsiders.
Such a system offers more than economic survival. It offers a reason to create with dignity. The artist is no longer an entertainer on the margins, but a builder of the center. He shapes the memory of a people not yet born.
VII. AI and the End of the Studio System
The machine can make anything—except meaning.
The rise of generative AI marks the collapse of the old studio order. Once, to produce a film, a game, or an illustrated novel required capital, gatekeepers, and corporate pipelines. Now, a lone creator armed with open-source tools can summon entire worlds. AI image generators, voice synthesis, and large language models have turned the artist from a dependent into a director. The infrastructure of cultural production has been scattered to the wind.
Legacy institutions are flailing. Hollywood rewrites the same franchises while bleeding billions. Publishing houses push safe narratives tailored for market consultants, not human longing. The lie of “democratization” in media was always a shell game—until now. True decentralization has arrived, and it did not come from Harvard or Hollywood. It came from scrappy developers and rogue engineers uploading model weights at midnight.
But power alone is not purpose. While AI can produce endlessly, it cannot direct. It has no soul to aim the arrow. The danger is not that machines will replace artists—but that artists will drift, directionless, in a sea of infinite content. That is where the patronage network state intervenes.
Within this system, AI tools become instruments of vision, not noise. Mythographers, poets, illustrators—each guided by a coherent aesthetic and historical mission—use AI not to chase trends, but to build memory. Automation doesn’t cheapen art. It reveals whether the artist has something worth saying.
When a culture has vision, AI is a chisel. When it has none, it is a fog.
VIII. The Franchise as Flag
A mythic franchise is not a product; it is a passport to a future nation.
A nation without territory still needs a banner. In a network state, that banner will not flutter from a pole—it will spread through media. Where the old regimes rallied armies under colors and crests, the new ones will rally attention under mythic franchises. These are not products. They are embodiments of a worldview. The state will not be marketed through slogans, but through stories that people inhabit.
The Star Wars of 1977 did more to shape American imperial fantasy than a hundred speeches. Tolkien’s Middle-earth has served as an emotional homeland for generations disenchanted with the modern world. Even Marvel’s sterile factory-line mythos sets the emotional tone for global liberalism. These are proto-nations in narrative form, colonizing the psyche. But they belong to studios, not peoples.
A patronage network state can reverse this. Instead of licensing its mythology to the market, it can cultivate a homegrown canon that reflects its soul. The franchise becomes a flag—not because it’s profitable, but because it is true. Its heroes embody the virtues of the state. Its conflicts mirror its founding traumas. Its aesthetics set the mood of its civilization. And it belongs to its citizens.
This isn’t propaganda. It’s resonance. The story spreads not by coercion, but because it fits a hole in the soul of the age. The myth becomes a passport. Those who believe in the world depicted will want to join the world that built it.
The franchise is not merchandise—it is memory, made portable.
IX. Memory, Meaning, and the State
States decay when they forget what they are for.
States endure through memory. A flag alone cannot hold a people. Nor can law, or capital, or even shared language. What binds citizens across generations is the sense that they belong to something that existed before them and will continue after them. This is why ancient kingdoms carved epics into stone, why religions preserve relics, and why nations, even in digital form, must root themselves in narrative continuity.
Modern liberal regimes treat history like an archive—distant, inert, subject to revision. The result is a people unmoored, with no sense of origin and no sacred obligation to the future. When memory is outsourced to institutions, it dies. When it is inherited, it lives.
A patronage network state can restore memory not as data, but as culture. The mythology built by its artists would serve as a living record: of the state’s founding, its aspirations, its betrayals, and its victories. This mythos would not merely be about the state. It would be the state, in symbolic form. The songs, the symbols, the characters—they become the state’s soul, remembered even when the servers go dark.
Artists, in this system, are archivists of feeling. Their stories are not fan service. They are how a people will remember what they stood for when the founding generation is gone.
Without memory, there is no continuity—only collapse.
To found a state is to found a story. To forget the story is to invite death.
X. The Aesthetic State
In the end, the grand will govern.
The future belongs to those who master form. The liberal order was built on abstraction—contracts, rights, interchangeable citizens. It has no face, no song, no shrine. But man was not made for blankness. He longs for shape: a pattern to follow, a beauty to serve, a place where meaning crystallizes into ritual. The next regime will not be declared in parliament or on the blockchain. It will be revealed in vision.
A patronage network state, founded on myth and sustained by art, offers such a vision. Its territory may begin online, but its presence will be undeniable. Wherever its imagery spreads, wherever its stories are told, it will recruit not by coercion, but by recognition. People will see themselves in its heroes, feel called by its symbols, and orient their lives around its sacred grammar. It will not be viral. It will be vital.
The role of the artist in this order is not ornamental. It is constitutional. He is the herald, the historian, the architect of the invisible. Through his work, the state remembers who it is. Through his symbols, it knows what it must become. Patronage, in this light, is not charity—it is sovereignty.
What emerges from this alignment is not a fandom, not a platform, not a cult. It is an aesthetic state: a polity animated by beauty, governed by memory, and weaponized with meaning.
If the old states die in silence, who will build the first one that sings?


Christians say there is a God-shaped hole in our soul, Aristocratic Utensil says there is a king-shaped hole in America’s soul, I say there is an Empire-shaped hole in the souls of men. But there is certainly a mythos-shaped hole in the soul of of the West
I see this everywhere in right-coded media. The founding myth of _Starship Troopers_ , for instance, is that the Veterans saw lying in the gutter the Crown which Democracy had torn off, and picked it up with the Barrel of a Gun. This, not just the militarism, nationalism, sacrifice, or earned franchise, is at the heart of what causes leftists to anathematize it—that it has a foundational mythos that knocks theirs hollow, and they must at all costs stop people from realizing it, or they’re culturally dead.